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Searched refs:mTextTextureLocation (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h241 GLuint mTextTextureLocation; variable
H A DBootAnimation.cpp752 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders()
995 glUniform1i(mTextTextureLocation, 0); in drawText()