Searched refs:mTextShader (Results 1 – 2 of 2) sorted by relevance
749 mTextShader = linkShader(vertexShader, textFragmentShader); in initShaders()750 positionLocation = glGetAttribLocation(mTextShader, A_POSITION); in initShaders()751 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders()752 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders()753 mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); in initShaders()994 glUseProgram(mTextShader); in drawText()
237 GLuint mTextShader; variable