Home
last modified time | relevance | path

Searched refs:mTextShader (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp749 mTextShader = linkShader(vertexShader, textFragmentShader); in initShaders()
750 positionLocation = glGetAttribLocation(mTextShader, A_POSITION); in initShaders()
751 uvLocation = glGetAttribLocation(mTextShader, A_UV); in initShaders()
752 mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); in initShaders()
753 mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); in initShaders()
994 glUseProgram(mTextShader); in drawText()
H A DBootAnimation.h237 GLuint mTextShader; variable