Searched refs:mTextCropAreaLocation (Results 1 – 2 of 2) sorted by relevance
240 GLuint mTextCropAreaLocation; variable
753 mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); in initShaders()1027 glUniform4f(mTextCropAreaLocation, u0, v0, u1, v1); in drawText()