Searched refs:mSystemUiStateFlags (Results 1 – 1 of 1) sorted by relevance
107 private @SystemUiStateFlags int mSystemUiStateFlags; field in RecentsAnimationDeviceState402 mSystemUiStateFlags = stateFlags; in setSystemUiFlags()410 return mSystemUiStateFlags; in getSystemUiStateFlags()424 && ((mSystemUiStateFlags & SYSUI_STATE_HOME_DISABLED) == 0 in canStartSystemGesture()440 return (mSystemUiStateFlags & SYSUI_STATE_SCREEN_PINNING) != 0; in isScreenPinningActive()454 return (mSystemUiStateFlags & SYSUI_STATE_BUBBLES_EXPANDED) != 0; in isBubblesExpanded()475 return (mSystemUiStateFlags & SYSUI_STATE_A11Y_BUTTON_CLICKABLE) != 0; in isAccessibilityMenuAvailable()489 return (mSystemUiStateFlags & SYSUI_STATE_HOME_DISABLED) != 0; in isHomeDisabled()496 return (mSystemUiStateFlags & SYSUI_STATE_OVERVIEW_DISABLED) != 0; in isOverviewDisabled()503 return (mSystemUiStateFlags & SYSUI_STATE_ONE_HANDED_ACTIVE) != 0; in isOneHandedModeActive()[all …]