Searched refs:mSweepRate (Results 1 – 1 of 1) sorted by relevance
68 private float mSweepRate = RING_SWEEP_GROW_RATE_SECONDARY; // acceleration field in AnimationParticle114 mSweepRate = RING_SWEEP_GROW_RATE_PRIMARY; in setAsPrimary()188 final float sweepGrowth = mSweepRate * dtSec; in updateRing()190 mSweepRate = mSweepRate + sweepGrowth; in updateRing()