Searched refs:mStretchAffectedDistance (Results 1 – 1 of 1) sorted by relevance
51 private float mStretchAffectedDistance = STRETCH_AFFECTED_DISTANCE; field in StretchShaderActivity215 stretchDistanceSeekbar.setProgress((int) (mStretchAffectedDistance * 100)); in onCreate()220 mStretchAffectedDistance = progress / 100f; in onCreate()221 stretchDistanceText.setText("StretchDistance: " + mStretchAffectedDistance); in onCreate()346 final float distanceNotStretched = mStretchAffectedDistance; in updateShader()350 mStretchAffectedDistance in updateShader()353 mStretchAffectedDistance in updateShader()361 mRuntimeShader.setUniform("uStretchAffectedDist", mStretchAffectedDistance); in updateShader()375 mStretchDrawable.setStretchDistance(mStretchAffectedDistance); in updateShader()