Searched refs:mStateTransitions (Results 1 – 4 of 4) sorted by relevance
345 if (!mStateTransitions.empty()) { in logStateToBuffer()347 for (const auto &transition : mStateTransitions) { in logStateToBuffer()377 if (!mStateTransitions.empty()) { in configure()390 mStateTransitions.pop_back(); in configure()434 bool success = mStateTransitions.push(stateTransition); in addRequestToQueue()578 } else if (!mStateTransitions.empty()) { in handleStatusChangeSync()589 mStateTransitions.pop(); in handleStatusChangeSync()673 while (!mStateTransitions.empty()) { in dispatchQueuedStateTransitions()688 mStateTransitions.pop(); in dispatchQueuedStateTransitions()700 mStateTransitions.pop(); in dispatchQueuedStateTransitions()[all …]
190 mStateTransitions.add(prevState); in threadLoop()206 mStateTransitions.add(newState); in threadLoop()221 if (mStateTransitions.size() > 0 && parent.get()) { in threadLoop()222 for (size_t i = 0; i < mStateTransitions.size(); i++) { in threadLoop()223 bool idle = (mStateTransitions[i] == IDLE); in threadLoop()228 mStateTransitions.clear(); in threadLoop()
124 Vector<ComponentState> mStateTransitions; variable
92 return !mStateTransitions.empty() || mInternalRequestPending; in asyncResponsePending()192 ArrayQueue<StateTransition, kMaxGnssStateTransitions> mStateTransitions; variable