Searched refs:mStagingPlayState (Results 1 – 2 of 2) sorted by relevance
40 , mStagingPlayState(PlayState::NotStarted) in BaseRenderNodeAnimator()89 mStagingPlayState = PlayState::Running; in start()95 mStagingPlayState = PlayState::Finished; in cancel()101 mStagingPlayState = PlayState::Finished; in reset()107 mStagingPlayState = PlayState::Reversing; in reverse()113 mStagingPlayState = PlayState::Finished; in end()179 if (mStagingPlayState == PlayState::Finished) { in pushStaging()181 } else if (mStagingPlayState == PlayState::Running || in pushStaging()184 if (prevFramePlayState != mStagingPlayState) { in pushStaging()343 if (mStagingPlayState == PlayState::Running) { in onStagingPlayStateChanged()[all …]
146 PlayState mStagingPlayState; variable