Searched refs:mShadowTexture (Results 1 – 4 of 4) sorted by relevance
204 std::unique_ptr<GLShadowTexture> mShadowTexture = nullptr; variable
474 mShadowTexture = std::make_unique<GLShadowTexture>(); in GLESRenderEngine()480 mShadowTexture = nullptr; in ~GLESRenderEngine()1853 setupLayerTexturing(mShadowTexture->getTexture()); in handleShadow()
192 GLShadowTexture mShadowTexture; variable
1759 setupLayerTexturing(mShadowTexture.getTexture()); in handleShadow()