Searched refs:mShaderPrograms (Results 1 – 2 of 2) sorted by relevance
31 mShaderPrograms(nullptr), in GLHelper()103 if (mShaderPrograms != nullptr) { in tearDown()104 delete[] mShaderPrograms; in tearDown()105 mShaderPrograms = nullptr; in tearDown()190 *outPgm = mShaderPrograms[i]; in getShaderProgram()392 mShaderPrograms = new GLuint[numShaders]; in setUpShaders()411 result = linkShaderProgram(vs, fs, &mShaderPrograms[i]); in setUpShaders()
85 GLuint* mShaderPrograms; variable