Searched refs:mShaderProgram (Results 1 – 7 of 7) sorted by relevance
/aosp12/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
H A D | AutoFixFilter.java | 148 private Program mShaderProgram; field in AutoFixFilter 178 mShaderProgram = shaderProgram; in initProgram() 189 mShaderProgram.setHostValue("shift_scale", 1.0f / 256f); in initParameters() 190 mShaderProgram.setHostValue("hist_offset", 0.5f / 766f); in initParameters() 191 mShaderProgram.setHostValue("hist_scale", 765f / 766f); in initParameters() 192 mShaderProgram.setHostValue("density_offset", 0.5f / 1024f); in initParameters() 193 mShaderProgram.setHostValue("density_scale", 1023f / 1024f); in initParameters() 194 mShaderProgram.setHostValue("scale", mScale); in initParameters() 231 if (mShaderProgram != null) { in fieldPortValueUpdated() 232 mShaderProgram.setHostValue("scale", mScale); in fieldPortValueUpdated() [all …]
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/aosp12/packages/services/Car/cpp/evs/support_library/ |
H A D | RenderDirectView.cpp | 39 if (!mShaderProgram) { in activate() 40 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate() 43 if (!mShaderProgram) { in activate() 78 glUseProgram(mShaderProgram); in drawFrame() 81 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame() 97 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
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H A D | RenderDirectView.h | 49 GLuint mShaderProgram = 0; variable
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/aosp12/packages/services/Car/cpp/evs/apps/default/ |
H A D | RenderDirectView.cpp | 77 if (!mShaderProgram) { in activate() 78 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate() 81 if (!mShaderProgram) { in activate() 163 glUseProgram(mShaderProgram); in drawFrame() 170 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame() 191 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
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H A D | RenderDirectView.h | 53 GLuint mShaderProgram = 0; variable
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/aosp12/packages/services/Car/cpp/evs/sampleDriver/ |
H A D | GlWrapper.cpp | 293 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize() 294 if (!mShaderProgram) { in initialize() 430 glUseProgram(mShaderProgram); in renderImageToScreen() 435 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
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H A D | GlWrapper.h | 71 GLuint mShaderProgram = 0; variable
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