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Searched refs:mShaderProgram (Results 1 – 7 of 7) sorted by relevance

/aosp12/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
H A DAutoFixFilter.java148 private Program mShaderProgram; field in AutoFixFilter
178 mShaderProgram = shaderProgram; in initProgram()
189 mShaderProgram.setHostValue("shift_scale", 1.0f / 256f); in initParameters()
190 mShaderProgram.setHostValue("hist_offset", 0.5f / 766f); in initParameters()
191 mShaderProgram.setHostValue("hist_scale", 765f / 766f); in initParameters()
192 mShaderProgram.setHostValue("density_offset", 0.5f / 1024f); in initParameters()
193 mShaderProgram.setHostValue("density_scale", 1023f / 1024f); in initParameters()
194 mShaderProgram.setHostValue("scale", mScale); in initParameters()
231 if (mShaderProgram != null) { in fieldPortValueUpdated()
232 mShaderProgram.setHostValue("scale", mScale); in fieldPortValueUpdated()
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/aosp12/packages/services/Car/cpp/evs/support_library/
H A DRenderDirectView.cpp39 if (!mShaderProgram) { in activate()
40 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()
43 if (!mShaderProgram) { in activate()
78 glUseProgram(mShaderProgram); in drawFrame()
81 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame()
97 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
H A DRenderDirectView.h49 GLuint mShaderProgram = 0; variable
/aosp12/packages/services/Car/cpp/evs/apps/default/
H A DRenderDirectView.cpp77 if (!mShaderProgram) { in activate()
78 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()
81 if (!mShaderProgram) { in activate()
163 glUseProgram(mShaderProgram); in drawFrame()
170 GLint loc = glGetUniformLocation(mShaderProgram, "cameraMat"); in drawFrame()
191 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in drawFrame()
H A DRenderDirectView.h53 GLuint mShaderProgram = 0; variable
/aosp12/packages/services/Car/cpp/evs/sampleDriver/
H A DGlWrapper.cpp293 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
294 if (!mShaderProgram) { in initialize()
430 glUseProgram(mShaderProgram); in renderImageToScreen()
435 GLint sampler = glGetUniformLocation(mShaderProgram, "tex"); in renderImageToScreen()
H A DGlWrapper.h71 GLuint mShaderProgram = 0; variable