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Searched refs:mSamplerLoc (Results 1 – 8 of 8) sorted by relevance

/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DProgram.cpp67 mSamplerLoc = glGetUniformLocation(programId, "sampler"); in Program()
124 if (mSamplerLoc >= 0) { in setUniforms()
125 glUniform1i(mSamplerLoc, 0); in setUniforms()
H A DProgram.h92 GLint mSamplerLoc; variable
/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DYVURenderer.cpp62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()
98 glUniform1i(mSamplerLoc, 0); in DrawTexture()
H A DWarpRenderer.cpp97 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()
133 glUniform1i(mSamplerLoc, 0); in DrawTexture()
H A DYVURenderer.h33 GLint mSamplerLoc; variable
H A DWarpRenderer.h46 GLint mSamplerLoc; variable
/aosp12/frameworks/native/libs/renderengine/gl/
H A DProgram.cpp67 mSamplerLoc = glGetUniformLocation(programId, "sampler"); in Program()
133 if (mSamplerLoc >= 0) { in setUniforms()
134 glUniform1i(mSamplerLoc, 0); in setUniforms()
H A DProgram.h92 GLint mSamplerLoc; variable