Searched refs:mSamplerLoc (Results 1 – 8 of 8) sorted by relevance
67 mSamplerLoc = glGetUniformLocation(programId, "sampler"); in Program()124 if (mSamplerLoc >= 0) { in setUniforms()125 glUniform1i(mSamplerLoc, 0); in setUniforms()
92 GLint mSamplerLoc; variable
62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()98 glUniform1i(mSamplerLoc, 0); in DrawTexture()
97 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()133 glUniform1i(mSamplerLoc, 0); in DrawTexture()
33 GLint mSamplerLoc; variable
46 GLint mSamplerLoc; variable
67 mSamplerLoc = glGetUniformLocation(programId, "sampler"); in Program()133 if (mSamplerLoc >= 0) { in setUniforms()134 glUniform1i(mSamplerLoc, 0); in setUniforms()