Searched refs:mRunningVDAnimators (Results 1 – 2 of 2) sorted by relevance
54 for (auto& anim : mRunningVDAnimators) { in prepareTree()92 for (auto& anim : mRunningVDAnimators) { in detachAnimators()99 mRunningVDAnimators.clear(); in detachAnimators()106 mPausedVDAnimators.insert(mRunningVDAnimators.begin(), mRunningVDAnimators.end()); in pauseAnimators()107 for (auto& anim : mRunningVDAnimators) { in pauseAnimators()110 mRunningVDAnimators.clear(); in pauseAnimators()129 for (auto it = mRunningVDAnimators.begin(); it != mRunningVDAnimators.end();) { in runVectorDrawableAnimators()131 it = mRunningVDAnimators.erase(it); in runVectorDrawableAnimators()153 for (auto it = mRunningVDAnimators.begin(); it != mRunningVDAnimators.end();) { in runVectorDrawableAnimators()160 it = mRunningVDAnimators.erase(it); in runVectorDrawableAnimators()[all …]
64 std::set<sp<PropertyValuesAnimatorSet> > mRunningVDAnimators; variable