Searched refs:mRotationSpeed (Results 1 – 1 of 1) sorted by relevance
66 private float mRotationSpeed = ROTATION_SPEED_NORMAL; // speed of dot rotation field in AnimationParticle129 final float multiplier = mRotationSpeed / ROTATION_SPEED_NORMAL; in updateDot()134 && mRotationSpeed > 0) { in updateDot()136 mRotationSpeed = Math.max(mRotationSpeed - ROTATION_ACCELERATION_SPEED * dtSec, 0); in updateDot()138 && mRotationSpeed < ROTATION_SPEED_NORMAL) { in updateDot()140 mRotationSpeed += ROTATION_ACCELERATION_SPEED * dtSec; in updateDot()143 mCurrentAngle += dtSec * mRotationSpeed; in updateDot()179 if (mRotationSpeed < ROTATION_SPEED_NORMAL) { in updateRing()180 mRotationSpeed += ROTATION_ACCELERATION_SPEED * dtSec; in updateRing()184 mCurrentAngle += dtSec * mRotationSpeed; in updateRing()