Searched refs:mRenderPipeline (Results 1 – 2 of 2) sorted by relevance
81 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler); in createOrUpdateLayer()93 return mRenderPipeline->pinImages(mutableImages); in pinImages()95 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) { return mRenderPipeline->pinImages(images); } in pinImages()100 void unpinImages() { mRenderPipeline->unpinImages(); } in unpinImages()188 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); } in getRenderPipeline()195 mRenderPipeline->setPictureCapturedCallback(callback); in setPictureCapturedCallback()321 std::unique_ptr<IRenderPipeline> mRenderPipeline; variable
123 , mRenderPipeline(std::move(renderPipeline)) { in CanvasContext()213 bool hasSurface = mRenderPipeline->setSurface( in setupPipelineSurface()251 mRenderPipeline->onStop(); in setStopped()279 mRenderPipeline->setSurfaceColorProperties(mode); in setColorMode()286 auto result = mRenderPipeline->makeCurrent(); in makeCurrent()507 Frame frame = mRenderPipeline->getFrame(); in draw()721 if (!mRenderPipeline->isSurfaceReady()) return; in doFrame()780 if (!mRenderPipeline->isContextReady()) return; in buildLayer()804 if (mRenderPipeline->isContextReady()) { in destroyHardwareResources()809 mRenderPipeline->onDestroyHardwareResources(); in destroyHardwareResources()[all …]