Searched refs:mRSProgram (Results 1 – 2 of 2) sorted by relevance
41 mRSProgram = p; in RsdShader()88 Allocation *a = mRSProgram->mHal.state.textures[ct]; in getExistingState()146 const Element *e = mRSProgram->mHal.state.inputElements[ct]; in getGLSLInputString()199 Allocation *a = mRSProgram->mHal.state.textures[ct]; in appendTextures()468 if (mRSProgram->mHal.state.texturesCount == 0) { in setupTextures()487 if (!mRSProgram->mHal.state.textures[ct]) { in setupTextures()504 if (mRSProgram->mHal.state.samplers[ct]) { in setupTextures()506 mRSProgram->mHal.state.textures[ct]); in setupTextures()529 Allocation *alloc = mRSProgram->mHal.state.constants[ct]; in setupUserConstants()591 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()[all …]
87 const android::renderscript::Program *mRSProgram; variable