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Searched refs:mPositionHandle (Results 1 – 5 of 5) sorted by relevance

/aosp12/frameworks/native/libs/gui/tests/
H A DTextureRenderer.cpp32 mPositionHandle(-1), mTexSamplerHandle(-1), mTexMatrixHandle(-1) { in TextureRenderer()
60 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); in SetUp()
62 ASSERT_NE(-1, mPositionHandle); in SetUp()
80 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture()
83 glEnableVertexAttribArray(mPositionHandle); in drawTexture()
H A DTextureRenderer.h39 GLint mPositionHandle; variable
/aosp12/frameworks/base/tests/GamePerformance/src/android/gameperformance/
H A DRenderPatchOpenGLTest.java58 private int mPositionHandle; field in RenderPatchOpenGLTest
90 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); in ensureInited()
131 GLES20.glEnableVertexAttribArray(mPositionHandle); in draw()
156 mPositionHandle, in draw()
185 GLES20.glDisableVertexAttribArray(mPositionHandle); in draw()
/aosp12/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
H A DSwarm.java66 private int mPositionHandle; field in Swarm
163 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "a_Position"); in draw()
164 GLES20.glEnableVertexAttribArray(mPositionHandle); in draw()
166 …GLES20.glVertexAttribPointer(mPositionHandle, 3, GLES20.GL_FLOAT, false, vertexStride, vertexBuffe… in draw()
182 GLES20.glDisableVertexAttribArray(mPositionHandle); in draw()
/aosp12/packages/screensavers/Basic/src/com/android/dreams/basic/
H A DColorsGLRenderer.java322 private int mPositionHandle; field in ColorsGLRenderer.Square
390 mPositionHandle = glGetAttribLocation(mProgram, "a_position"); in Square()
394 glEnableVertexAttribArray(mPositionHandle); in Square()
397 glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, in Square()