Searched refs:mPendingEvent (Results 1 – 4 of 4) sorted by relevance
97 private PendingEvent mPendingEvent; field in ManagedApplicationService262 mPendingEvent = event; in sendEvent()359 pendingEvent = mPendingEvent; in connect()360 mPendingEvent = null; in connect()
520 mPendingEvent(nullptr), in InputDispatcher()723 if (!mPendingEvent) { in dispatchOnceInnerLocked()744 if (!mPendingEvent) { in dispatchOnceInnerLocked()775 switch (mPendingEvent->type) { in dispatchOnceInnerLocked()1203 if (mPendingEvent) { in releasePendingEventLocked()1205 mPendingEvent = nullptr; in releasePendingEventLocked()1279 if (mPendingEvent != nullptr) { in enqueueFocusEventLocked()1283 mPendingEvent = nullptr; in enqueueFocusEventLocked()5122 if (mPendingEvent) { in dumpDispatchStateLocked()6223 if (mPendingEvent != nullptr) { in disablePointerCaptureForcedLocked()[all …]
171 std::shared_ptr<EventEntry> mPendingEvent GUARDED_BY(mLock);
16 When the event is being dispatched to an application, the normal flow is: `mPendingEvent` → `connec…53 …d window to be dispatched. InputDispatcher will keep this focused event inside mPendingEvent until: