Searched refs:mNumTextures (Results 1 – 2 of 2) sorted by relevance
92 int mNumTextures; field in ProgramFragmentFixedFunction.Builder181 if (mNumTextures != 0) { in buildShaderString()189 for(int i = 0; i < mNumTextures; i ++) { in buildShaderString()305 mNumTextures = 0; in create()308 mNumTextures ++; in create()323 for (int i = 0; i < mNumTextures; i ++) { in create()
49447 Landroid/renderscript/ProgramFragmentFixedFunction$Builder;->mNumTextures:I