Searched refs:mLuaState (Results 1 – 2 of 2) sorted by relevance
199 mLuaState = luaL_newstate(); in LuaEngine()200 luaL_openlibs(mLuaState); in LuaEngine()204 lua_close(mLuaState); in ~LuaEngine()208 return mLuaState; in getLuaState()224 const auto status = luaL_dostring(mLuaState, scriptBody); in loadScript()231 lua_pop(mLuaState, 1); in loadScript()240 lua_register(mLuaState, "on_success", LuaEngine::onSuccess); in loadScript()242 lua_register(mLuaState, "on_error", LuaEngine::onError); in loadScript()252 lua_getglobal(mLuaState, functionName); in pushFunction()253 const auto status = lua_isfunction(mLuaState, /*idx= */ -1); in pushFunction()[all …]
106 lua_State* mLuaState; // owned variable