Searched refs:mLayerUpdateQueue (Results 1 – 2 of 2) sorted by relevance
364 info.layerUpdateQueue = &mLayerUpdateQueue; in prepareTree()510 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, in draw()787 info.layerUpdateQueue = &mLayerUpdateQueue; in buildLayer()796 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo); in buildLayer()
296 LayerUpdateQueue mLayerUpdateQueue; variable