Home
last modified time | relevance | path

Searched refs:mInputTextureName (Results 1 – 5 of 5) sorted by relevance

/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp26 mInputTextureName(-1), in Renderer()
202 mInputTextureName = -1; in InitializeGLContext()
209 return mInputTextureName; in GetTextureName()
214 mInputTextureName = textureName; in SetInputTextureName()
H A DRenderer.h49 GLuint mInputTextureName; variable
H A DYVURenderer.cpp94 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
H A DSurfaceTextureRenderer.cpp136 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
H A DWarpRenderer.cpp129 glBindTexture(texture_type, mInputTextureName); in DrawTexture()