Searched refs:mHasValidMask (Results 1 – 2 of 2) sorted by relevance
189 private boolean mHasValidMask; field in RippleDrawable557 mHasValidMask = false; in setDrawableByLayerId()1019 mHasValidMask = false; in invalidateSelf()1048 if (mHasValidMask) { in updateMaskShaderIfNeeded()1057 mHasValidMask = true; in updateMaskShaderIfNeeded()
20145 Landroid/graphics/drawable/RippleDrawable;->mHasValidMask:Z