Searched refs:mGLPrimitives (Results 1 – 2 of 2) sorted by relevance
41 mGLPrimitives = nullptr; in RsdMeshObj()51 if (mGLPrimitives) { in ~RsdMeshObj()52 delete[] mGLPrimitives; in ~RsdMeshObj()174 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, in renderPrimitiveRange()182 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); in renderPrimitiveRange()189 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; in updateGLPrimitives()192 case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; in updateGLPrimitives()193 case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break; in updateGLPrimitives()194 case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break; in updateGLPrimitives()195 case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; in updateGLPrimitives()[all …]
48 uint32_t *mGLPrimitives; variable