Searched refs:mGLConsumer (Results 1 – 2 of 2) sorted by relevance
298 &mGLConsumer, &mSurface, &mTexName); in setUp()333 mGLConsumer->abandon(); in tearDown()336 mGLConsumer.clear(); in tearDown()346 err = mGLConsumer->updateTexImage(); in prepareComposition()356 return mComposer->compose(mTexName, mGLConsumer); in compose()365 sp<GLConsumer> mGLConsumer; member in Layer451 mGLConsumer->abandon(); in tearDown()452 mGLConsumer.clear(); in tearDown()487 sp<Fence> endFence = mGLConsumer->getCurrentFence(); in run()544 err = mGLConsumer->updateTexImage(); in doFrame()[all …]
36 mGLConsumer = new GLConsumer(consumer, GLConsumer::TEXTURE_EXTERNAL, true, false); in SetUp()40 sp<GLConsumer> mGLConsumer; member in android::__anon59f7e1920110::VirtualDisplayTest