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Searched refs:mFrameAvailableCondition (Results 1 – 5 of 5) sorted by relevance

/aosp12/frameworks/native/libs/gui/tests/
H A DSurfaceTextureGLThreadToGL.h115 mFrameAvailableCondition.wait(mMutex); in waitForFrame()
137 mFrameAvailableCondition.signal(); in onFrameAvailable()
150 Condition mFrameAvailableCondition; variable
/aosp12/frameworks/av/media/libstagefright/
H A DAudioSource.cpp223 mFrameAvailableCondition.signal(); in reset()
290 mFrameAvailableCondition.wait(mLock); in read()
408 mFrameAvailableCondition.signal(); in dataCallback()
480 mFrameAvailableCondition.signal(); in queueInputBuffer_l()
H A DCameraSource.cpp748 mFrameAvailableCondition.signal(); in reset()
882 mFrameAvailableCondition.waitRelative(mLock, in read()
947 mFrameAvailableCondition.signal(); in shouldSkipFrameLocked()
1070 mFrameAvailableCondition.signal(); in processBufferQueueFrame()
/aosp12/frameworks/av/media/libstagefright/include/media/stagefright/
H A DAudioSource.h108 Condition mFrameAvailableCondition; member
H A DCameraSource.h202 Condition mFrameAvailableCondition; variable