Searched refs:mFrameAvailable (Results 1 – 11 of 11) sorted by relevance
33 protected volatile boolean mFrameAvailable; // Access guarded by mFrameMonitor. field in VideoTrackDecoder45 if (!mFrameAvailable) { in grabFrame()53 mFrameAvailable = false; in grabFrame()66 while (mFrameAvailable) { in waitForFrameGrab()78 mFrameAvailable = true; in markFrameAvailable()
132 while (!mFrameAvailable) { in updateTexture()
104 mFrameAvailable(false), in FrameCondition()114 while (!mFrameAvailable) { in waitForFrame()117 mFrameAvailable = false; in waitForFrame()136 mFrameAvailable = true; in onFrameAvailable()146 bool mFrameAvailable;
94 if (!mFrameAvailable) { in copyFrame()105 if (!mFrameAvailable) { in copyFrame()114 mFrameAvailable = false; in copyFrame()211 mFrameAvailable = true; in onFrameAvailable()
33 FrameOutput() : mFrameAvailable(false), in FrameOutput()78 bool mFrameAvailable; variable
43 mFrameAvailable(false), in Overlay()120 bool mFrameAvailable; variable
118 if (mFrameAvailable) { in threadLoop()121 mFrameAvailable = false; in threadLoop()283 mFrameAvailable = true; in onFrameAvailable()
189 FrameCaptureLayer::FrameCaptureLayer() : mFrameAvailable(false) {} in FrameCaptureLayer()195 mFrameAvailable = true; in onFrameAvailable()220 if (!mFrameAvailable) { in acquireBuffer()229 mFrameAvailable = false; in acquireBuffer()
997 if (!mFrameAvailable) { in onFrameAvailable()998 mFrameAvailable = true; in onFrameAvailable()1010 while (!mFrameAvailable) { in threadLoop()1015 mFrameAvailable = false; in threadLoop()
67 bool mFrameAvailable GUARDED_BY(mLock);
140 bool mFrameAvailable; variable