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Searched refs:mEffectiveShadowRadius (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/native/services/surfaceflinger/
H A DLayer.cpp358 mEffectiveShadowRadius = s.shadowRadius; in computeBounds()
360 mEffectiveShadowRadius = parentShadowRadius; in computeBounds()
365 const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; in computeBounds()
412 compositionState->shadowRadius = mEffectiveShadowRadius; in prepareBasicGeometryCompositionState()
1611 newParent->mEffectiveShadowRadius); in setChildrenDrawingParent()
1987 state.length = mEffectiveShadowRadius; in prepareShadowClientComposition()
2093 layerInfo->set_shadow_radius(mEffectiveShadowRadius); in writeToProtoDrawingState()
H A DLayer.h767 bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; in drawShadows()
1116 float mEffectiveShadowRadius = 0.f; variable