Searched refs:mEffectBufferValid (Results 1 – 2 of 2) sorted by relevance
1982 mEffectBufferValid(false), in PlaybackThread()3941 uint32_t mixerChannelCount = mEffectBufferValid ? in threadLoop()3944 void *buffer = mEffectBufferValid ? mEffectBuffer : mSinkBuffer; in threadLoop()3949 if (requireMonoBlend() && !mEffectBufferValid) { in threadLoop()3968 if (!mEffectBufferValid && mHapticChannelCount > 0) { in threadLoop()3996 uint32_t hapticSessionChannelCount = mEffectBufferValid ? in threadLoop()4029 if (mEffectBufferValid) { in threadLoop()5145 mEffectBufferValid = false; // mEffectBuffer has no valid data until tracks found. in prepareTracks_l()5457 mEffectBufferValid = true; // Later can set directly. in prepareTracks_l()5827 mEffectBufferValid = true; in prepareTracks_l()[all …]
1129 bool mEffectBufferValid; variable