Searched refs:mCurrentMatrixIndex (Results 1 – 3 of 3) sorted by relevance
/aosp12/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 93 private int mCurrentMatrixIndex = 0; field in GLES20Canvas 173 Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex); in GLES20Canvas() 242 Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex); in setSize() 244 Matrix.translateM(mMatrices, mCurrentMatrixIndex, 0, height, 0); in setSize() 245 Matrix.scaleM(mMatrices, mCurrentMatrixIndex, 1, -1, 1); in setSize() 261 int index = mCurrentMatrixIndex; in translate() 277 int index = mCurrentMatrixIndex; in rotate() 286 int currentIndex = mCurrentMatrixIndex; in save() 287 mCurrentMatrixIndex += MATRIX_SIZE; in save() 288 if (mMatrices.length <= mCurrentMatrixIndex) { in save() [all …]
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/aosp12/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 144 private int mCurrentMatrixIndex = 0; field in GLES20Canvas 271 Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex); in GLES20Canvas() 351 Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex); in setSize() 402 int index = mCurrentMatrixIndex; in translate() 412 Matrix.scaleM(mMatrices, mCurrentMatrixIndex, sx, sy, sz); in scale() 423 int index = mCurrentMatrixIndex; in rotate() 432 int index = mCurrentMatrixIndex; in multiplyMatrix() 455 int currentIndex = mCurrentMatrixIndex; in save() 456 mCurrentMatrixIndex += MATRIX_SIZE; in save() 457 if (mMatrices.length <= mCurrentMatrixIndex) { in save() [all …]
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/aosp12/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 144 private int mCurrentMatrixIndex = 0; field in GLES20Canvas 271 Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex); in GLES20Canvas() 351 Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex); in setSize() 402 int index = mCurrentMatrixIndex; in translate() 412 Matrix.scaleM(mMatrices, mCurrentMatrixIndex, sx, sy, sz); in scale() 423 int index = mCurrentMatrixIndex; in rotate() 432 int index = mCurrentMatrixIndex; in multiplyMatrix() 455 int currentIndex = mCurrentMatrixIndex; in save() 456 mCurrentMatrixIndex += MATRIX_SIZE; in save() 457 if (mMatrices.length <= mCurrentMatrixIndex) { in save() [all …]
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