Searched refs:mBlurFilter (Results 1 – 6 of 6) sorted by relevance
/aosp12/frameworks/native/libs/renderengine/skia/ |
H A D | SkiaGLRenderEngine.h | 68 bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; } in supportsBackgroundBlur() 122 BlurFilter* mBlurFilter = nullptr; variable
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H A D | SkiaGLRenderEngine.cpp | 331 mBlurFilter = new BlurFilter(); in SkiaGLRenderEngine() 338 if (mBlurFilter) { in ~SkiaGLRenderEngine() 339 delete mBlurFilter; in ~SkiaGLRenderEngine() 794 if (mBlurFilter) { in drawLayers() 911 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) { in drawLayers() 934 mBlurFilter->generate(grContext, layer->backgroundBlurRadius, blurInput, in drawLayers() 939 mBlurFilter->drawBlurRegion(canvas, bounds, layer->backgroundBlurRadius, 1.0f, in drawLayers() 948 mBlurFilter->generate(grContext, region.blurRadius, blurInput, in drawLayers() 952 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius, in drawLayers()
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/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLESRenderEngine.h | 73 bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; } in supportsBackgroundBlur() 276 BlurFilter* mBlurFilter = nullptr; variable
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H A D | GLESRenderEngine.cpp | 449 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine() 1112 if (CC_LIKELY(mBlurFilter != nullptr)) { in drawLayers() 1137 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius); in drawLayers() 1174 auto status = mBlurFilter->prepare(); in drawLayers() 1194 status = mBlurFilter->setAsDrawTarget(display, in drawLayers() 1204 status = mBlurFilter->render(blurLayersSize > 1); in drawLayers()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLESRenderEngine.cpp | 402 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine() 1050 if (CC_LIKELY(mBlurFilter != nullptr)) { in drawLayers() 1073 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius); in drawLayers() 1109 auto status = mBlurFilter->prepare(); in drawLayers() 1128 status = mBlurFilter->setAsDrawTarget(display, in drawLayers() 1138 status = mBlurFilter->render(blurLayersSize > 1); in drawLayers()
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H A D | GLESRenderEngine.h | 260 BlurFilter* mBlurFilter = nullptr; variable
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