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Searched refs:mBlurFilter (Results 1 – 6 of 6) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/skia/
H A DSkiaGLRenderEngine.h68 bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; } in supportsBackgroundBlur()
122 BlurFilter* mBlurFilter = nullptr; variable
H A DSkiaGLRenderEngine.cpp331 mBlurFilter = new BlurFilter(); in SkiaGLRenderEngine()
338 if (mBlurFilter) { in ~SkiaGLRenderEngine()
339 delete mBlurFilter; in ~SkiaGLRenderEngine()
794 if (mBlurFilter) { in drawLayers()
911 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) { in drawLayers()
934 mBlurFilter->generate(grContext, layer->backgroundBlurRadius, blurInput, in drawLayers()
939 mBlurFilter->drawBlurRegion(canvas, bounds, layer->backgroundBlurRadius, 1.0f, in drawLayers()
948 mBlurFilter->generate(grContext, region.blurRadius, blurInput, in drawLayers()
952 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius, in drawLayers()
/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLESRenderEngine.h73 bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; } in supportsBackgroundBlur()
276 BlurFilter* mBlurFilter = nullptr; variable
H A DGLESRenderEngine.cpp449 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()
1112 if (CC_LIKELY(mBlurFilter != nullptr)) { in drawLayers()
1137 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius); in drawLayers()
1174 auto status = mBlurFilter->prepare(); in drawLayers()
1194 status = mBlurFilter->setAsDrawTarget(display, in drawLayers()
1204 status = mBlurFilter->render(blurLayersSize > 1); in drawLayers()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLESRenderEngine.cpp402 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()
1050 if (CC_LIKELY(mBlurFilter != nullptr)) { in drawLayers()
1073 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius); in drawLayers()
1109 auto status = mBlurFilter->prepare(); in drawLayers()
1128 status = mBlurFilter->setAsDrawTarget(display, in drawLayers()
1138 status = mBlurFilter->render(blurLayersSize > 1); in drawLayers()
H A DGLESRenderEngine.h260 BlurFilter* mBlurFilter = nullptr; variable