Searched refs:mAssetPaths (Results 1 – 2 of 2) sorted by relevance
164 if (mAssetPaths[i].rawFd >= 0 && mAssetPaths[i].zip == NULL) { in ~AssetManager()165 close(mAssetPaths[i].rawFd); in ~AssetManager()213 ssize_t apPos = mAssetPaths.add(ap); in addAssetPath()225 mAssetPaths.add(oap); in addAssetPath()291 mAssetPaths.add(oap); in addOverlayPath()386 if (which < mAssetPaths.size()) { in getAssetPath()448 size_t i = mAssetPaths.size(); in open()478 size_t i = mAssetPaths.size(); in openNonAsset()501 if (which < mAssetPaths.size()) { in openNonAsset()991 size_t i = mAssetPaths.size(); in openDir()[all …]
347 Vector<asset_path> mAssetPaths; variable