Searched refs:linearSampling (Results 1 – 1 of 1) sorted by relevance
152 SkSamplingOptions linearSampling(SkFilterMode::kLinear, SkMipmapMode::kNone); in drawBlurRegion() local154 linearSampling, &blurMatrix); in drawBlurRegion()167 input->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, linearSampling, in drawBlurRegion()