Searched refs:lightPos (Results 1 – 11 of 11) sorted by relevance
/aosp12/frameworks/base/libs/hwui/pipeline/skia/ |
H A D | ReorderBarrierDrawables.cpp | 195 const Vector3 lightPos = LightingInfo::getLightCenter(); in drawShadow() local 196 SkPoint3 skiaLightPos = SkPoint3::Make(lightPos.x, lightPos.y, lightPos.z); in drawShadow()
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/aosp12/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
H A D | LayerSettings.h | 116 vec3 lightPos = vec3(); 181 lhs.lightPos == rhs.lightPos && lhs.lightRadius == rhs.lightRadius && 233 *os << "\n .lightPos = " << settings.lightPos; in PrintTo()
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/aosp12/frameworks/native/libs/renderengine/include/renderengine/ |
H A D | LayerSettings.h | 121 vec3 lightPos = vec3(); 200 lhs.spotColor == rhs.spotColor && lhs.lightPos == rhs.lightPos && 267 *os << "\n .lightPos = " << settings.lightPos; in PrintTo()
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/aosp12/frameworks/native/libs/renderengine/skia/ |
H A D | Cache.cpp | 76 .lightPos = vec3(500.f, -1500.f, 1500.f), in drawShadowLayers()
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H A D | SkiaGLRenderEngine.cpp | 1294 getSkPoint3(settings.lightPos), settings.lightRadius, in drawShadow()
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/aosp12/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 1984 state.lightPos.x = (layerStackRect.width() / 2.f) - mScreenBounds.left; in prepareShadowClientComposition() 1985 state.lightPos.y -= mScreenBounds.top; in prepareShadowClientComposition()
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H A D | SurfaceFlinger.cpp | 6724 mCurrentState.globalShadowSettings.lightPos.y = lightPosY; in setGlobalShadowSettings() 6725 mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; in setGlobalShadowSettings() 6729 mCurrentState.globalShadowSettings.lightPos.x = 0.f; in setGlobalShadowSettings()
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/aosp12/frameworks/av/media/libstagefright/renderfright/tests/ |
H A D | RenderEngineTest.cpp | 235 shadow.lightPos = vec3(casterPos.x, casterPos.y, 0); in getShadowSettings()
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/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLESRenderEngine.cpp | 1834 settings.spotColor, settings.lightPos, in handleShadow()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLESRenderEngine.cpp | 1740 settings.spotColor, settings.lightPos, in handleShadow()
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/aosp12/frameworks/native/libs/renderengine/tests/ |
H A D | RenderEngineTest.cpp | 401 shadow.lightPos = vec3(casterPos.x, casterPos.y, 0); in getShadowSettings()
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