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Searched refs:leftTopCoordinateInBuffer (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLESRenderEngine.cpp915 const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate; in handleRoundedCorners() local
917 bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners()
918 std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]), in handleRoundedCorners()
919 std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners()
920 std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1])); in handleRoundedCorners()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLESRenderEngine.cpp850 const vec4 leftTopCoordinateInBuffer = transformMatrix * leftTopCoordinate; in handleRoundedCorners() local
852 bounds = FloatRect(std::min(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners()
853 std::min(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1]), in handleRoundedCorners()
854 std::max(leftTopCoordinateInBuffer[0], rightBottomCoordinateInBuffer[0]), in handleRoundedCorners()
855 std::max(leftTopCoordinateInBuffer[1], rightBottomCoordinateInBuffer[1])); in handleRoundedCorners()