Searched refs:layercount (Results 1 – 2 of 2) sorted by relevance
570 for (unsigned int i = 0; i < layercount; i++) in updateFilterCoefficients()946 if (mMaxSourceCount >= layercount) in reallocLayer()965 mTask.source = new g2d_layer[layercount]; in reallocLayer()971 for (unsigned int i = 0; i < layercount; i++) { in reallocLayer()987 mMaxSourceCount = layercount; in reallocLayer()1028 unsigned int layercount = layerCount(); in executeG2D() local1034 if (num_fences > layercount + 1) in executeG2D()1035 num_fences = layercount + 1; in executeG2D()1044 layercount++; in executeG2D()1052 if (!reallocLayer(layercount)) in executeG2D()[all …]
139 bool reallocLayer(unsigned int layercount);140 unsigned int updateFilterCoefficients(unsigned int layercount, g2d_reg regs[]);