Home
last modified time | relevance | path

Searched refs:layercount (Results 1 – 2 of 2) sorted by relevance

/aosp12/hardware/google/graphics/common/libacryl/
H A Dacrylic_g2d.cpp570 for (unsigned int i = 0; i < layercount; i++) in updateFilterCoefficients()
946 if (mMaxSourceCount >= layercount) in reallocLayer()
965 mTask.source = new g2d_layer[layercount]; in reallocLayer()
971 for (unsigned int i = 0; i < layercount; i++) { in reallocLayer()
987 mMaxSourceCount = layercount; in reallocLayer()
1028 unsigned int layercount = layerCount(); in executeG2D() local
1034 if (num_fences > layercount + 1) in executeG2D()
1035 num_fences = layercount + 1; in executeG2D()
1044 layercount++; in executeG2D()
1052 if (!reallocLayer(layercount)) in executeG2D()
[all …]
H A Dacrylic_g2d.h139 bool reallocLayer(unsigned int layercount);
140 unsigned int updateFilterCoefficients(unsigned int layercount, g2d_reg regs[]);