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Searched refs:layerKey (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/native/services/surfaceflinger/TimeStats/
H A DTimeStats.cpp485 if (!displayStats.stats.count(layerKey)) { in flushAvailableRecordsToStatsLocked()
488 displayStats.stats[layerKey].uid = uid; in flushAvailableRecordsToStatsLocked()
489 displayStats.stats[layerKey].layerName = layerName; in flushAvailableRecordsToStatsLocked()
490 displayStats.stats[layerKey].gameMode = gameMode; in flushAvailableRecordsToStatsLocked()
493 displayStats.stats[layerKey].setFrameRateVote = frameRateVote; in flushAvailableRecordsToStatsLocked()
844 if (!timelineStats.stats.count(layerKey)) { in incrementJankyFrames()
845 layerKey = {info.uid, kDefaultLayerName, kDefaultGameMode}; in incrementJankyFrames()
847 timelineStats.stats[layerKey].renderRateBucket = renderRateBucket; in incrementJankyFrames()
848 timelineStats.stats[layerKey].uid = info.uid; in incrementJankyFrames()
849 timelineStats.stats[layerKey].layerName = kDefaultLayerName; in incrementJankyFrames()
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/aosp12/hardware/interfaces/graphics/composer/2.1/utils/resources/
H A DComposerResources.cpp275 for (const auto& layerKey : mLayerResources) { in getLayers() local
276 layers.push_back(layerKey.first); in getLayers()