Searched refs:isAllocated (Results 1 – 11 of 11) sorted by relevance
119 static bool isAllocated(int index);215 inline bool Overlay::PipeBook::isAllocated(int index) { in isAllocated() function220 return !isAllocated(index); in isNotAllocated()
129 virtual bool isAllocated(void) const { return false; } in isAllocated() function282 bool isAllocated(void) const override { return mBuf != NULL; } in isAllocated() function340 virtual bool isAllocated(void) const { return mBuf != NULL; } in isAllocated() function
92 return resources_asset_ != nullptr && resources_asset_->isAllocated(); in IsTableAllocated()
201 static bool isAllocated(int index);359 inline bool Overlay::PipeBook::isAllocated(int index) { in isAllocated() function364 return !isAllocated(index); in isNotAllocated()
209 static bool isAllocated(int index);380 inline bool Overlay::PipeBook::isAllocated(int index) { in isAllocated() function385 return !isAllocated(index); in isNotAllocated()
223 static bool isAllocated(int index);412 inline bool Overlay::PipeBook::isAllocated(int index) { in isAllocated() function417 return !isAllocated(index); in isNotAllocated()
111 boolean isAllocated() { in isAllocated() method in TextureSource
666 if (mTexture.isAllocated()) { in destroy()677 if (!mTexture.isAllocated()) { in getTexture()
213 return asset->mAsset->isAllocated() ? 1 : 0; in AAsset_isAllocated()
109 if (cur->isAllocated()) { in getAssetAllocations()
389 const bool isAllocated = allocated(temp.stepIndex); in lookup() local391 CHECK(isAllocated) << "Source operand " << toString(sourceOperandIndex) in lookup()394 if (isAllocated) { in lookup()