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Searched refs:injectionState (Results 1 – 4 of 4) sorted by relevance

/aosp12/frameworks/native/services/inputflinger/dispatcher/
H A DEntry.cpp65 injectionState(nullptr), in EventEntry()
73 if (injectionState) { in releaseInjectionState()
74 injectionState->release(); in releaseInjectionState()
75 injectionState = nullptr; in releaseInjectionState()
H A DInputDispatcher.cpp390 combinedMotionEntry->injectionState = motionEntry.injectionState; in createDispatchEntry()
1210 InjectionState* injectionState = entry->injectionState; in releaseInboundEventLocked() local
2533 if (injectionState && in checkInjectionPermission()
2540 injectionState->injectorPid, injectionState->injectorUid, in checkInjectionPermission()
2544 injectionState->injectorPid, injectionState->injectorUid); in checkInjectionPermission()
3722 splitMotionEntry->injectionState = originalMotionEntry.injectionState; in splitMotionEvent()
4199 injectedEntries.back()->injectionState = injectionState; in injectInputEvent()
4312 InjectionState* injectionState = entry.injectionState; in setInjectionResult() local
4313 if (injectionState) { in setInjectionResult()
4347 InjectionState* injectionState = entry.injectionState; in incrementPendingForegroundDispatches() local
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H A DEntry.h48 InjectionState* injectionState; member
57 inline bool isInjected() const { return injectionState != nullptr; } in isInjected()
H A DInputDispatcher.h518 const InjectionState* injectionState);