Searched refs:injectionState (Results 1 – 4 of 4) sorted by relevance
65 injectionState(nullptr), in EventEntry()73 if (injectionState) { in releaseInjectionState()74 injectionState->release(); in releaseInjectionState()75 injectionState = nullptr; in releaseInjectionState()
390 combinedMotionEntry->injectionState = motionEntry.injectionState; in createDispatchEntry()1210 InjectionState* injectionState = entry->injectionState; in releaseInboundEventLocked() local2533 if (injectionState && in checkInjectionPermission()2540 injectionState->injectorPid, injectionState->injectorUid, in checkInjectionPermission()2544 injectionState->injectorPid, injectionState->injectorUid); in checkInjectionPermission()3722 splitMotionEntry->injectionState = originalMotionEntry.injectionState; in splitMotionEvent()4199 injectedEntries.back()->injectionState = injectionState; in injectInputEvent()4312 InjectionState* injectionState = entry.injectionState; in setInjectionResult() local4313 if (injectionState) { in setInjectionResult()4347 InjectionState* injectionState = entry.injectionState; in incrementPendingForegroundDispatches() local[all …]
48 InjectionState* injectionState; member57 inline bool isInjected() const { return injectionState != nullptr; } in isInjected()
518 const InjectionState* injectionState);