Searched refs:indexBuffer (Results 1 – 6 of 6) sorted by relevance
/aosp12/frameworks/av/media/libaaudio/tests/ |
H A D | test_block_adapter.cpp | 38 void fillSequence(int32_t *indexBuffer, int32_t frameCount) { in fillSequence() argument 41 indexBuffer[i] = mLastIndex++; in fillSequence() 45 int checkSequence(const int32_t *indexBuffer, int32_t frameCount) { in checkSequence() argument 49 int32_t actual = indexBuffer[i]; in checkSequence()
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/aosp12/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLCanvas.java | 97 int uvBuffer, int indexBuffer, int indexCount); in drawMesh() argument
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H A D | GLES20Canvas.java | 717 int indexBuffer, int indexCount) { in drawMesh() argument 720 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in drawMesh()
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/aosp12/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
H A D | GLCanvas.java | 99 int uvBuffer, int indexBuffer, int indexCount); in drawMesh() argument
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H A D | GLES11Canvas.java | 280 int uvBuffer, int indexBuffer, int indexCount) { in drawMesh() argument 303 mGL.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in drawMesh()
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H A D | GLES20Canvas.java | 717 int indexBuffer, int indexCount) { in drawMesh() argument 720 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in drawMesh()
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