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Searched refs:hundreds (Results 1 – 11 of 11) sorted by relevance

/aosp12/system/extras/memory_replay/
H A DNativeInfo.cpp45 uint64_t hundreds = ((((value % divisor) * 1000) / divisor) + 5) / 10; in NativeFormatFloat() local
46 async_safe_format_buffer(buffer, buffer_len, "%" PRIu64 ".%02" PRIu64, value / divisor, hundreds); in NativeFormatFloat()
/aosp12/frameworks/native/services/surfaceflinger/
H A DRefreshRateOverlay.cpp116 const auto hundreds = number / 100; in drawNumber() local
136 if (hundreds != 0) { in drawNumber()
137 drawDigit(hundreds, left, color, buffer, pixels); in drawNumber()
/aosp12/frameworks/base/core/java/com/android/internal/os/
H A DProcessCpuTracker.java888 long hundreds = thousands/10;
889 pw.print(hundreds);
890 if (hundreds < 10) {
891 long remainder = thousands - (hundreds*10);
/aosp12/packages/modules/GeoTZ/s2storage/
H A DREADME.md124 minimum because there are hundreds of thousands of ranges globally and hundreds
/aosp12/frameworks/base/tools/orientationplot/
H A DREADME.txt48 is too aggressive, the filter response may lag by hundreds of milliseconds.
/aosp12/system/chre/doc/
H A Dcompatibility.md34 environments (total system memory in the hundreds of kilobytes range), and is
/aosp12/build/make/
H A DChanges.md466 a single build step, and instead setting it for hundreds of thousands.
/aosp12/frameworks/proto_logging/stats/
H A Datoms.proto16837 * The units are "hundreds of microseconds", or 0.1 ms. They are chosen like this in order
/aosp12/packages/inputmethods/LatinIME/dictionaries/
H A Den_US_wordlist.combined.gz1dictionary=main:en_us,locale=en_US,description=English (US),date ...
H A Den_GB_wordlist.combined.gz1dictionary=main:en_gb,locale=en_GB,description=English (UK),date ...
H A Den_wordlist.combined.gz1dictionary=main:en,locale=en,description=English,date=1414726273, ...