Searched refs:hundreds (Results 1 – 11 of 11) sorted by relevance
45 uint64_t hundreds = ((((value % divisor) * 1000) / divisor) + 5) / 10; in NativeFormatFloat() local46 async_safe_format_buffer(buffer, buffer_len, "%" PRIu64 ".%02" PRIu64, value / divisor, hundreds); in NativeFormatFloat()
116 const auto hundreds = number / 100; in drawNumber() local136 if (hundreds != 0) { in drawNumber()137 drawDigit(hundreds, left, color, buffer, pixels); in drawNumber()
888 long hundreds = thousands/10;889 pw.print(hundreds);890 if (hundreds < 10) {891 long remainder = thousands - (hundreds*10);
124 minimum because there are hundreds of thousands of ranges globally and hundreds
48 is too aggressive, the filter response may lag by hundreds of milliseconds.
34 environments (total system memory in the hundreds of kilobytes range), and is
466 a single build step, and instead setting it for hundreds of thousands.
16837 * The units are "hundreds of microseconds", or 0.1 ms. They are chosen like this in order
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