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Searched refs:glShaderSource (Results 1 – 25 of 72) sorted by relevance

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/aosp12/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/
H A DImageGLProgram.java28 import static android.opengl.GLES20.glShaderSource;
84 glShaderSource(shader, src); in getShaderHandle()
/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglShaderSource.java3 public static native void glShaderSource( in glShaderSource() method
H A DglShaderSource.nativeReg1 {"glShaderSource", "(ILjava/lang/String;)V", (void *) android_glShaderSource },
H A DglShaderSource.cpp15 glShaderSource(shader, 1, strings, 0); in android_glShaderSource()
/aosp12/hardware/qcom/sm7250/display/composer/
H A Dgl_common.cpp46 GL(glShaderSource(vert_id, vertex_entries, vertex, 0)); in LoadProgram()
50 GL(glShaderSource(frag_id, fragment_entries, fragment, 0)); in LoadProgram()
/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
H A Dglengine.cpp197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/
H A Dglengine.cpp218 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
222 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/
H A Dglengine.cpp197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/
H A Dglengine.cpp197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/aosp12/hardware/qcom/sm7250/display/gpu_tonemapper/
H A Dglengine.cpp197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/aosp12/hardware/qcom/sm8150/display/gpu_tonemapper/
H A Dglengine.cpp197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram()
201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
/aosp12/frameworks/base/tests/GamePerformance/src/android/gameperformance/
H A DOpenGLUtils.java44 GLES20.glShaderSource(shader, shaderCode); in loadShader()
/aosp12/frameworks/native/libs/renderengine/gl/filters/
H A DGenericProgram.cpp72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/
H A DGenericProgram.cpp72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
/aosp12/packages/services/Car/cpp/evs/apps/default/
H A Dshader.cpp31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
/aosp12/packages/services/Car/cpp/evs/support_library/
H A Dshader.cpp31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
/aosp12/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java77 import static android.opengl.GLES20.glShaderSource;
267 glShaderSource(shader, source); in buildShader()
/aosp12/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
H A DBasicGLRenderer.java72 GLES20.glShaderSource(shader, shaderCode); in loadShader()
/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp41 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
/aosp12/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/
H A DGLHelper.java188 GLES30.glShaderSource(shader, shaderSource); in compileShader()
/aosp12/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java98 GLES20.glShaderSource(shader, source); in loadShader()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DProgram.cpp104 glShaderSource(shader, 1, &source, 0); in buildShader()
/aosp12/frameworks/native/opengl/libs/
H A DlibGLESv2.map.txt158 glShaderSource;

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