/aosp12/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/ |
H A D | ImageGLProgram.java | 28 import static android.opengl.GLES20.glShaderSource; 84 glShaderSource(shader, src); in getShaderHandle()
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/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glShaderSource.java | 3 public static native void glShaderSource( in glShaderSource() method
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H A D | glShaderSource.nativeReg | 1 {"glShaderSource", "(ILjava/lang/String;)V", (void *) android_glShaderSource },
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H A D | glShaderSource.cpp | 15 glShaderSource(shader, 1, strings, 0); in android_glShaderSource()
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/aosp12/hardware/qcom/sm7250/display/composer/ |
H A D | gl_common.cpp | 46 GL(glShaderSource(vert_id, vertex_entries, vertex, 0)); in LoadProgram() 50 GL(glShaderSource(frag_id, fragment_entries, fragment, 0)); in LoadProgram()
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/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
H A D | glengine.cpp | 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/ |
H A D | glengine.cpp | 218 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 222 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/ |
H A D | glengine.cpp | 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/ |
H A D | glengine.cpp | 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/aosp12/hardware/qcom/sm7250/display/gpu_tonemapper/ |
H A D | glengine.cpp | 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/aosp12/hardware/qcom/sm8150/display/gpu_tonemapper/ |
H A D | glengine.cpp | 197 GL(glShaderSource(vertId, vertexEntries, vertex, 0)); in engine_loadProgram() 201 GL(glShaderSource(fragId, fragmentEntries, fragment, 0)); in engine_loadProgram()
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/aosp12/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
H A D | OpenGLUtils.java | 44 GLES20.glShaderSource(shader, shaderCode); in loadShader()
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/aosp12/frameworks/native/libs/renderengine/gl/filters/ |
H A D | GenericProgram.cpp | 72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
H A D | GenericProgram.cpp | 72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
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/aosp12/packages/services/Car/cpp/evs/apps/default/ |
H A D | shader.cpp | 31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
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/aosp12/packages/services/Car/cpp/evs/support_library/ |
H A D | shader.cpp | 31 glShaderSource(shader, 1, &shaderSrc, nullptr); in loadShader()
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/aosp12/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 77 import static android.opengl.GLES20.glShaderSource; 267 glShaderSource(shader, source); in buildShader()
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/aosp12/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
H A D | BasicGLRenderer.java | 72 GLES20.glShaderSource(shader, shaderCode); in loadShader()
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/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 41 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
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/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
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/aosp12/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
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/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/ |
H A D | GLHelper.java | 188 GLES30.glShaderSource(shader, shaderSource); in compileShader()
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/aosp12/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 98 GLES20.glShaderSource(shader, source); in loadShader()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | Program.cpp | 104 glShaderSource(shader, 1, &source, 0); in buildShader()
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/aosp12/frameworks/native/opengl/libs/ |
H A D | libGLESv2.map.txt | 158 glShaderSource;
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