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Searched refs:glBindBuffer (Results 1 – 25 of 49) sorted by relevance

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/aosp12/frameworks/native/opengl/tests/testViewport/src/com/android/test/
H A DTestView.java195 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in createBufferObjects()
199 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in createBufferObjects()
214 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in draw()
217 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in draw()
220 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw()
221 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw()
/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLVertexBuffer.cpp46 glBindBuffer(GL_ARRAY_BUFFER, mBufferName); in bind()
50 glBindBuffer(GL_ARRAY_BUFFER, 0); in unbind()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLVertexBuffer.cpp46 glBindBuffer(GL_ARRAY_BUFFER, mBufferName); in bind()
50 glBindBuffer(GL_ARRAY_BUFFER, 0); in unbind()
/aosp12/frameworks/base/services/core/java/com/android/server/display/
H A DColorFade.java326 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mGLBuffers[0]); in initGLBuffers()
331 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mGLBuffers[1]); in initGLBuffers()
335 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); in initGLBuffers()
470 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mGLBuffers[0]);
474 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mGLBuffers[1]);
482 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
/aosp12/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java545 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mBoxCoordinates); in setPosition()
550 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); in setPosition()
720 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in drawMesh()
723 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, xyBuffer); in drawMesh()
730 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, uvBuffer); in drawMesh()
736 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); in drawMesh()
752 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0); in drawMesh()
955 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferId); in uploadBuffer()
/aosp12/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java545 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mBoxCoordinates); in setPosition()
550 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); in setPosition()
720 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in drawMesh()
723 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, xyBuffer); in drawMesh()
730 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, uvBuffer); in drawMesh()
736 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); in drawMesh()
752 GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0); in drawMesh()
955 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferId); in uploadBuffer()
H A DGLES11Canvas.java109 gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords); in GLES11Canvas()
297 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, xyBuffer); in drawMesh()
300 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, uvBuffer); in drawMesh()
303 mGL.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in drawMesh()
307 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, mBoxCoords); in drawMesh()
975 mGL.glBindBuffer(GL11.GL_ARRAY_BUFFER, bufferId); in uploadBuffer()
/aosp12/frameworks/base/media/mca/filterfw/native/core/
H A Dvertex_frame.cpp51 glBindBuffer(GL_ARRAY_BUFFER, vbo_); in WriteData()
H A Dshader_program.cpp395 glBindBuffer(GL_ARRAY_BUFFER, 0); in PushCoords()
1070 glBindBuffer(GL_ARRAY_BUFFER, 0); in PushAttributes()
1080 glBindBuffer(GL_ARRAY_BUFFER, attrib.vbo); in PushAttributes()
1110 glBindBuffer(GL_ARRAY_BUFFER, 0); in PopAttributes()
/aosp12/frameworks/rs/driver/
H A DrsdMeshObj.cpp173 RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID); in renderPrimitiveRange()
177 RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, 0); in renderPrimitiveRange()
H A DrsdVertexArray.cpp108 glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); in setup()
/aosp12/frameworks/base/media/mca/effect/java/android/media/effect/
H A DEffectContext.java125 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mOldState[GL_STATE_ARRAYBUFFER]); in restoreGLState()
/aosp12/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java306 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mBoxCoordinates); in setPosition()
311 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); in setPosition()
501 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferId); in uploadBuffer()
/aosp12/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES11.spec1 void glBindBuffer ( GLenum target, GLuint buffer )
/aosp12/frameworks/native/opengl/libs/
H A DlibGLESv2.map.txt7 glBindBuffer;
H A DlibGLESv1_CM.map.txt7 glBindBuffer;
H A DlibGLESv3.map.txt9 glBindBuffer;
/aosp12/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DGLToolbox.java152 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vboId); in setVboData()
H A DImageShader.java146 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); in push()
154 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVbo); in push()
/aosp12/frameworks/native/opengl/tools/glgen/specs/jsr239/
H A Dglspec-1.11 void glBindBuffer ( GLenum target, GLuint buffer )
/aosp12/frameworks/libs/native_bridge_support/libGLESv1_CM/
H A Dstubs_arm64.cc24 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glBindBuffer);
304 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv1_CM.so", glBindBuffer); in init_stub_library()
H A Dstubs_arm.cc24 DEFINE_INTERCEPTABLE_STUB_FUNCTION(glBindBuffer);
304 INIT_INTERCEPTABLE_STUB_FUNCTION("libGLESv1_CM.so", glBindBuffer); in init_stub_library()
/aosp12/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL11.java147 void glBindBuffer( in glBindBuffer() method
/aosp12/frameworks/base/opengl/java/android/opengl/
H A DGLES11.java156 public static native void glBindBuffer( in glBindBuffer() method in GLES11
/aosp12/frameworks/native/opengl/libs/GLES_CM/
H A Dgl_api.in121 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
122 CALL_GL_API(glBindBuffer, target, buffer);

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