Home
last modified time | relevance | path

Searched refs:getWindowHandlesLocked (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/native/services/inputflinger/dispatcher/
H A DInputDispatcher.cpp1015 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in findTouchedWindowAtLocked()
2286 getWindowHandlesLocked(displayId); in findTouchedWindowTargetsLocked()
2607 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in computeTouchOcclusionInfoLocked()
2693 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in isWindowObscuredAtPointLocked()
2709 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in isWindowObscuredLocked()
4364 const std::vector<sp<WindowInfoHandle>>& InputDispatcher::getWindowHandlesLocked( in getWindowHandlesLocked() function in android::inputdispatcher::InputDispatcher
4394 for (const sp<WindowInfoHandle>& windowHandle : getWindowHandlesLocked(displayId)) { in getWindowHandleLocked()
4469 const std::vector<sp<WindowInfoHandle>>& oldHandles = getWindowHandlesLocked(displayId); in updateWindowHandlesForDisplayLocked()
4552 const std::vector<sp<WindowInfoHandle>> oldWindowHandles = getWindowHandlesLocked(displayId); in setInputWindowsLocked()
4563 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in setInputWindowsLocked()
[all …]
H A DInputDispatcher.h328 const std::vector<sp<android::gui::WindowInfoHandle>>& getWindowHandlesLocked(