Searched refs:getWindowHandlesLocked (Results 1 – 2 of 2) sorted by relevance
1015 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in findTouchedWindowAtLocked()2286 getWindowHandlesLocked(displayId); in findTouchedWindowTargetsLocked()2607 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in computeTouchOcclusionInfoLocked()2693 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in isWindowObscuredAtPointLocked()2709 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in isWindowObscuredLocked()4364 const std::vector<sp<WindowInfoHandle>>& InputDispatcher::getWindowHandlesLocked( in getWindowHandlesLocked() function in android::inputdispatcher::InputDispatcher4394 for (const sp<WindowInfoHandle>& windowHandle : getWindowHandlesLocked(displayId)) { in getWindowHandleLocked()4469 const std::vector<sp<WindowInfoHandle>>& oldHandles = getWindowHandlesLocked(displayId); in updateWindowHandlesForDisplayLocked()4552 const std::vector<sp<WindowInfoHandle>> oldWindowHandles = getWindowHandlesLocked(displayId); in setInputWindowsLocked()4563 const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId); in setInputWindowsLocked()[all …]
328 const std::vector<sp<android::gui::WindowInfoHandle>>& getWindowHandlesLocked(