Searched refs:getRenderThread (Results 1 – 2 of 2) sorted by relevance
80 slot.clear(mRenderState.getRenderThread().getGrContext()); in destroyLayer()103 EglManager& eglManager = renderState.getRenderThread().eglManager(); in createReleaseFence()110 renderState.getRenderThread().getGrContext()); in createReleaseFence()112 err = renderState.getRenderThread().vulkanManager().createReleaseFence( in createReleaseFence()113 releaseFence, renderState.getRenderThread().getGrContext()); in createReleaseFence()124 err = renderState.getRenderThread().eglManager().fenceWait(fence); in fenceWait()126 err = renderState.getRenderThread().vulkanManager().fenceWait( in fenceWait()127 fence, renderState.getRenderThread().getGrContext()); in fenceWait()163 mRenderState.getRenderThread().getGrContext()); in apply()
58 renderthread::RenderThread& getRenderThread() const { return mRenderThread; } in getRenderThread() function