Searched refs:getInputChannelLocked (Results 1 – 2 of 2) sorted by relevance
1303 std::shared_ptr<InputChannel> channel = getInputChannelLocked(entry->connectionToken); in dispatchFocusLocked()1370 auto channel = getInputChannelLocked(token); in dispatchPointerCaptureChangedLocked()1656 std::shared_ptr<InputChannel> channel = getInputChannelLocked(entry->connectionToken); in dispatchDragLocked()2484 getInputChannelLocked(windowHandle->getToken()); in addWindowTargetLocked()4450 std::shared_ptr<InputChannel> InputDispatcher::getInputChannelLocked( in getInputChannelLocked() function in android::inputdispatcher::InputDispatcher4478 if ((getInputChannelLocked(handle->getToken()) == nullptr && in updateWindowHandlesForDisplayLocked()4588 getInputChannelLocked(touchedWindow.windowHandle->getToken()); in setInputWindowsLocked()4618 getInputChannelLocked(newWindowHandle->getToken()); in setInputWindowsLocked()4711 getInputChannelLocked(oldFocusedWindowToken); in setFocusedDisplay()5409 getInputChannelLocked(window.windowHandle->getToken()); in pilferPointers()[all …]
339 std::shared_ptr<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const