Searched refs:game_supported_ (Results 1 – 2 of 2) sorted by relevance
541 game_supported_ = display_intf_->GameEnhanceSupported(); in Init()545 DLOGI("Display created with id: %" PRIu64 ", game_supported_: %d", id_, game_supported_); in Init()754 if (game_supported_ && (hwc_layer->GetType() == kLayerGame)) { in BuildLayerStack()
605 bool game_supported_ = false; variable