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Searched refs:gFragmentShader (Results 1 – 9 of 9) sorted by relevance

/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DYVURenderer.cpp140 static const char gFragmentShader[] = in FragmentShaderSource() local
159 return gFragmentShader; in FragmentShaderSource()
H A DSurfaceTextureRenderer.cpp178 static const char gFragmentShader[] = in FragmentShaderSource() local
187 return gFragmentShader; in FragmentShaderSource()
H A DWarpRenderer.cpp182 static const char gFragmentShader[] = in FragmentShaderSource() local
193 return gFragmentShader; in FragmentShaderSource()
/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp37 static const char gFragmentShader[] = "precision mediump float;\n" variable
116 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/aosp12/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp37 static const char gFragmentShader[] = "precision mediump float;\n" variable
116 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/aosp12/hardware/libhardware/tests/hwc/
H A Dtest-arrows.c34 static const char gFragmentShader[] = variable
98 pgm = load_program(gVertexShader, gFragmentShader); in prepare()
/aosp12/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp80 static const char gFragmentShader[] = "precision mediump float;\n" variable
153 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/aosp12/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp75 static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n" variable
161 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/aosp12/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp71 static const char gFragmentShader[] = "precision mediump float;\n" variable
167 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()