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Searched refs:framesToFadeCount (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h88 int framesToFadeCount; member
99 return !playUntilComplete && framesToFadeCount > 0; in hasFadingPhase()
H A DBootAnimation.cpp1097 int framesToFadeCount = 0; in parseAnimationDesc() local
1140 sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1, in parseAnimationDesc()
1160 part.framesToFadeCount = framesToFadeCount; in parseAnimationDesc()
1179 part.framesToFadeCount = 0; in parseAnimationDesc()
1391 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && in shouldStopPlayingPart()
1528 fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; in playAnimation()
1529 if (fadedFramesCount >= part.framesToFadeCount) { in playAnimation()