Searched refs:framesToFadeCount (Results 1 – 2 of 2) sorted by relevance
88 int framesToFadeCount; member99 return !playUntilComplete && framesToFadeCount > 0; in hasFadingPhase()
1097 int framesToFadeCount = 0; in parseAnimationDesc() local1140 sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1, in parseAnimationDesc()1160 part.framesToFadeCount = framesToFadeCount; in parseAnimationDesc()1179 part.framesToFadeCount = 0; in parseAnimationDesc()1391 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && in shouldStopPlayingPart()1528 fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; in playAnimation()1529 if (fadedFramesCount >= part.framesToFadeCount) { in playAnimation()