Searched refs:framecount (Results 1 – 11 of 11) sorted by relevance
63 int32_t framecount = -1; in statsd_audiothread() local64 if (item->getInt32(MM_PREFIX "framecount", &framecount)) { in statsd_audiothread()65 metrics_proto.set_framecount(framecount); in statsd_audiothread()206 << " framecount:" << framecount in statsd_audiothread()
21 # framecount tests
75 optional int32 framecount = 2; field
150 unsigned long framecount; member
165 unsigned long framecount; member
312 intra_refresh.framecount = intra_refresh_period->nRefreshPeriod; in venc_set_config()852 intra_refresh.framecount = 0; in venc_set_param()
3512 control_mode.value = intra_refresh.framecount; in venc_set_intra_refresh()
2284 intra_refresh.framecount = 0; in venc_set_param()3023 intra_refresh.framecount = intra_refresh_period->nRefreshPeriod; in venc_set_config()5018 if (intra_refresh.framecount) { in venc_reconfigure_intra_refresh_period()5023 num_intra_refresh_mbs = ceil(num_mbs_per_frame / intra_refresh.framecount); in venc_reconfigure_intra_refresh_period()
2601 intra_refresh.framecount = 0; in venc_set_param()3323 intra_refresh.framecount = intra_refresh_period->nRefreshPeriod; in venc_set_config()5376 if (intra_refresh.framecount) { in venc_reconfigure_intra_refresh_period()5381 num_intra_refresh_mbs = ceil(num_mbs_per_frame / intra_refresh.framecount); in venc_reconfigure_intra_refresh_period()
14287 // The client-server buffer framecount.14288 // The framecount is generally between 960 - 48000 for PCM encoding.14289 // The framecount represents raw buffer size in bytes for non-PCM encoding.14352 // The framecount of the buffer delivered to (or from) the HAL.14353 // The framecount is generally ~960 for PCM encoding.14354 // The framecount represents raw buffer size in bytes for non-PCM encoding.14405 // The client-server buffer framecount.14406 // The framecount is generally between 960 - 48000 for PCM encoding.14407 // The framecount represents raw buffer size in bytes for non-PCM encoding.14408 // A static track (see traits) may have a very large framecount.